神泣单机教程 - 服务端地图配置说明

如果在架设神泣单机的时候,发现服务端地图不知道怎么配置的话,这里有详细的说明
// =================================================================================================
// 地图总数配置
// [BASE]
// MapCount = 地图总数,从0开始,添加一个地图则 地图总数+1
// HUGameStartMapPos = (地图号,X坐标, Y坐标, Z坐标) //人类种族上线地图位置
// ELGameStartMapPos = (地图号,X坐标, Y坐标, Z坐标) //白精灵种族上线地图位置
// BAGameStartMapPos = (地图号,X坐标, Y坐标, Z坐标) //暗精灵种族上线地图位置
// DEGameStartMapPos = (地图号,X坐标, Y坐标, Z坐标) //野蛮人种族上线地图位置
//
// =================================================================================================
// 地图默认配置
// [DEFAULT_SET_ZONE]
// MapType = 地图类型

                F:地面
                D:洞穴 注: map=1不生效
                    1. 不能使用道标
                    

// MapName = 地图名称 【-1(忽略)】
//
// RebirthMapPos = 通用阵营返回、复活点 【地图号,X坐标,Z坐标,Y坐标】
// RebirthMapPos1 = 光明阵营返回、复活点 【地图号,X坐标,Z坐标,Y坐标】
// RebirthMapPos2 = 愤怒阵营返回、复活点 【地图号,X坐标,Z坐标,Y坐标】

进入时间

// CreateTime = 开放时间

              (星期几, 开始进入时间, n小时后结束进入)
                    参数1:
                        0:周日
                        1:周一
                        2:周二
                        3:周三
                        4:周四
                        5:周五
                        6:周六
                    参数2:
                        从n点开始允许进入,24小时制
                        
                    参数3:
                        n小时后结束进入

// CreateType = 进入类型(指定后开户镜像地图)

                    P:组队
                        1. 重新登陆返回原地图返回点
                        2. 如果角色在地图内,重新上线则断开连接
                        3. 不可移动到该地图
                        4. 不可使用召唤
                        5. 不可使用 GM 命令 /asummon 角色名召唤
                    H:行会
                    R:行会排名赛,
                        注: 
                            1. CreateTime = 参数必须为1个参数(镜像地图)
                            2. 时间到自动传送出地图
                            3. 时间自动设置公告行会内容
                    G:行会
进入最少人数

// CreateMinUser = 允许进入地图最小人数

进入最大人数

// EnterMaxUser = 允许进入地图最大人数

// ExpireTime = 未知(猜测 地图内停留时间,不生效)

// WarType = 战斗类型

                P:
                    1. 同阵营可以决斗
                    2. 不同阵营禁止PK
                    3. 可以使用技能
                X: 
                    1. 同阵营可以决斗
                    2. 不同阵营禁止PK
                    3. 禁止使用技能
地图状态

// MapCurse = 进入地图时的状态、地图状态 (阵营, 技能代码, , )

地图天气

// WeatherState = 天气

                0:无
                1:雨
                2:雪
天气出现概率            

// WeatherRate = 天气出现概率

天气效果强度

// WeatherPower = 天气效果大小(1、2、3)

天气效果延时

// WeatherDelay = 天气效果出现延时时间(分钟)
// WeatherNoneDelay = 不延时? 持续时间?
//
// =================================================================================================
//
// [SET_ZONE_0] 0:地图号
// MapType = 地图类型
//
// WeatherState = 天气
// WeatherRate = 10
// WeatherPower = 1
// WeatherDelay = 10
// WeatherNoneDelay = 60
//
// =================================================================================================

//

[BASE]
MapCount = 69
HUGameStartMapPos = (1,577.98, 78.56, 1762.12)
ELGameStartMapPos = (1,1678.92, 38.92, 1776.91)
BAGameStartMapPos = (2,165.25, 118.50, 397.89)
DEGameStartMapPos = (2,1838.93, 129.33, 443.43)

[DEFAULT_SET_ZONE]
MapType = F
MapName = -1
RebirthMapPos = -1, 0, 0, 0

WeatherState = 0
WeatherRate = 30
WeatherPower = 2
WeatherDelay = 3
WeatherNoneDelay = 30

[SET_ZONE_0]
MapType = F

WeatherState = 1
WeatherRate = 10
WeatherPower = 1
WeatherDelay = 10
WeatherNoneDelay = 60

[SET_ZONE_1]
MapType = F

WeatherState = 1
WeatherRate = 30
WeatherPower = 3
WeatherDelay = 20
WeatherNoneDelay = 30

[SET_ZONE_2]
MapType = F

WeatherState = 1
WeatherRate = 30
WeatherPower = 3
WeatherDelay = 20
WeatherNoneDelay = 30

[SET_ZONE_3]
MapType = D
RebirthMapPos1 = 0, 536,12,1320
RebirthMapPos2 = 0, 1333,24,961

[SET_ZONE_4]
MapType = D
RebirthMapPos1 = 0, 536,12,1320
RebirthMapPos2 = 0, 1333,24,961

[SET_ZONE_5]
MapType = D
RebirthMapPos = 1, 236, 26, 612

[SET_ZONE_6]
MapType = D
RebirthMapPos = 1, 236, 26, 612

[SET_ZONE_7]
MapType = D
RebirthMapPos = 2, 847, 45, 1872

[SET_ZONE_8]
MapType = D
RebirthMapPos = 2, 847, 45, 1872

[SET_ZONE_9]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472

[SET_ZONE_10]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472

[SET_ZONE_11]
MapType = D
RebirthMapPos1 = 0, 763,28,1258
RebirthMapPos2 = 0, 1319,49,1472

[SET_ZONE_12]
MapType = D
RebirthMapPos = 1, 1745, 10, 116

[SET_ZONE_13]
MapType = D
RebirthMapPos = 1, 1745, 10, 116

[SET_ZONE_14]
MapType = D
RebirthMapPos = 1, 1745, 10, 116

[SET_ZONE_15]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898

[SET_ZONE_16]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898

[SET_ZONE_17]
MapType = D
RebirthMapPos = 2, 1879, 25, 1898

[SET_ZONE_18]
MapType = F

WeatherState = 1
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 10
WeatherNoneDelay = 60

[SET_ZONE_19]
MapType = F

WeatherState = 1
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 30

[SET_ZONE_20]
MapType = F

WeatherState = 1
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 30

[SET_ZONE_21]
MapType = D
RebirthMapPos = 19,1105.81,63.03,979.9

[SET_ZONE_22]
MapType = D
RebirthMapPos = 19,1105.81,63.03,979.9

[SET_ZONE_23]
MapType = D
RebirthMapPos = 20,964.33,29.43,1007.18

[SET_ZONE_24]
MapType = D
RebirthMapPos = 20,964.33,29.43,1007.18

[SET_ZONE_25]
MapType = f
RebirthMapPos = 19,1758.21,6.62,463.08

[SET_ZONE_26]
MapType = D
RebirthMapPos = 20,1812.05,11.08,153.97

[SET_ZONE_27]
MapType = D
RebirthMapPos = 20,1812.05,11.08,153.97

[SET_ZONE_28]
MapType = F

WeatherState = 1
WeatherRate = 30
WeatherPower = 2
WeatherDelay = 20
WeatherNoneDelay = 50

[SET_ZONE_29]
MapType = F

WeatherState = 1
WeatherRate = 30
WeatherPower = 2
WeatherDelay = 20
WeatherNoneDelay = 50

[SET_ZONE_30]
MapType = F
WeatherState = 2
WeatherRate = 30
WeatherPower = 1
WeatherDelay = 20
WeatherNoneDelay = 50

[SET_ZONE_31]
MapType = D
RebirthMapPos = 30,294.46,6.58,223.63

[SET_ZONE_32]
MapType = D
RebirthMapPos = 30,702.42,40.04,902.04

[SET_ZONE_33]
MapType = D
RebirthMapPos = 19,858.97, 58, 1867.35

[SET_ZONE_34]
MapType = D
RebirthMapPos = 20,1109.99, 16.5, 741.83

[SET_ZONE_35]
MapType = F

[SET_ZONE_36]
MapType = F

[SET_ZONE_37]
MapType = D
RebirthMapPos = 28, 432.62, 15.27, 1707.02

[SET_ZONE_38]
MapType = D
RebirthMapPos = 29, 1674.46, 47.8, 705.38

[SET_ZONE_39]
MapType = D
RebirthMapPos1 = 35, 686, 26, 323
RebirthMapPos2 = 36, 730, 43, 275

[SET_ZONE_40]
MapType = D
RebirthMapPos1 = 40, 128, 3, 82
RebirthMapPos2 = 40, 58, 3, 82
WarType = P

[SET_ZONE_41]
MapType = D
RebirthMapPos = 41, 42.97, 1.19, 48.27

[SET_ZONE_42]
MapType = D
WarType = P

[SET_ZONE_43]
MapType = F

[SET_ZONE_44]
MapType = F

[SET_ZONE_45]
MapType = F
RebirthMapPos1 = 45, 923.69, 9.4, 864.7
RebirthMapPos2 = 45, 859.46, 3.4, 308.09

[SET_ZONE_46]
MapType = F
RebirthMapPos1 = 45, 923.69, 9.4, 864.7
RebirthMapPos2 = 45, 859.46, 3.4, 308.09

[SET_ZONE_47]
MapType = F
RebirthMapPos1 = 47, 125.58, 8.4, 454.08
RebirthMapPos2 = 47, 571.37, 6.4, 194.08

WeatherState = 1
WeatherRate = 30
WeatherPower = 3
WeatherDelay = 20
WeatherNoneDelay = 15

[SET_ZONE_48]
MapType = D
RebirthMapPos = 19, 187.02, 11.63, 864.55

[SET_ZONE_49]
MapType = D
RebirthMapPos = 20, 160.79, 1.97, 156.97

[SET_ZONE_50]
MapType = F
CreateType = R
CreateTime = (0, 21, 1)
ExpireTime = 2
RebirthMapPos1 = 53, 50.43, 7.09, 86.57
RebirthMapPos2 = 54, 97.33, 5.89, 42.03

[SET_ZONE_51]
MapType = F
CreateType = H
ExpireTime = 2
RebirthMapPos = 53, 50.43, 7.09, 86.57

[SET_ZONE_52]
MapType = F
CreateType = H
ExpireTime = 2
RebirthMapPos = 54, 97.33, 5.89, 42.03

[SET_ZONE_53]
MapType = D
RebirthMapPos = 53, 50.43, 7.09, 86.57

[SET_ZONE_54]
MapType = D
RebirthMapPos = 54, 97.33, 5.89, 42.03

[SET_ZONE_55]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42

[SET_ZONE_56]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42

[SET_ZONE_57]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42

[SET_ZONE_58]
MapType = D
RebirthMapPos1 = 0, 221.84, 26.36, 1838.41
RebirthMapPos2 = 0, 1880.59, 14.9, 377.42

[SET_ZONE_59]
MapType = D
RebirthMapPos = 19,858.97, 58, 1867.35

[SET_ZONE_60]
MapType = f
RebirthMapPos = 19,1758.21,6.62,463.08

[SET_ZONE_61]
MapType = D
RebirthMapPos = 28, 432.62, 15.27, 1707.02

[SET_ZONE_62]
MapType = D
RebirthMapPos = 20,1109.99, 16.5, 741.83

[SET_ZONE_63]
MapType = D
RebirthMapPos = 29, 1674.46, 47.8, 705.38

[SET_ZONE_64]
MapType = F
CreateType = P
CreateTime = (1, 21, 1)(2, 21, 1)(3, 21, 1)(4, 21, 1)(5, 21, 1)(6, 21, 1)
CreateMinUser = 18
EnterMaxUser = 30
ExpireTime = 2
RebirthMapPos1 = 47, 509.47, 7.3, 1525.32
RebirthMapPos2 = 47, 1404.15, 10.3, 308.92

[SET_ZONE_65]
MapType = D
CreateType = P
CreateMinUser = 1
EnterMaxUser = 7
ExpireTime = 5
RebirthMapPos = 47, 125.58, 9, 454.08

[SET_ZONE_66]
MapType = D
CreateType = P
CreateMinUser = 1
EnterMaxUser = 7
ExpireTime = 5
RebirthMapPos = 47, 571.37, 7, 194.08

[SET_ZONE_67]
MapType = D
RebirthMapPos1 = 47, 125.58, 9, 454.08
RebirthMapPos2 = 47, 571.37, 7, 194.08

[SET_ZONE_68]
MapType = F
RebirthMapPos1 = 70, 1481.23, 32.26, 163.25
RebirthMapPos2 = 70, 155.23, 38.42, 175.27

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